Games and Gaming Lab (GGLab/UofGGamesLab) - Global Challenges GAming INnovation (GAIN) Internship

Apply for this SGSAH-funded internship with Games and Gaming Lab, up to 12 weeks FTE, between January & October 2025.

The project is titled Global Challenges GAming INnovation (GAIN) Internship and will involve the opportunity to co-develop and playtest a research-led game around such Global Challenge areas as impacts of Emerging Technologies, Heritage preservation strategies, or Environmental Resilience.

Deadline for Applications is 15th November 2024.


Location

This internship can be tailored to be in-person, remote or hybrid, depending both on the researcher and the work agreed on. In-person space will be provided by UofGGamesLab at the University of Glasgow

 

Project

Our ‘Gaming’ work ranges from building and delivering tabletop crisis simulations or board games with policymakers, in such areas as flood resilience or NGO crisis planning, to co-creating educational video games with heritage sites.

Games and Gaming Lab (GGLab/UofGGamesLab), based in the College of Arts and Humanities at the University of Glasgow, hosts cutting edge, award-winning cross-disciplinary projects into gaming Global Challenges (whether physical or digital - board, card, video/mobile gaming). We have over 300 members, in Subjects from Astrophysics to Veterinary Medicine, and external partners in public, private and non-profit organisations.

This Internship will include the opportunity, both individually and in teams, to co-develop and playtest a research-led game around such Global Challenge areas as impacts of Emerging Technologies, Heritage preservation strategies, or Environmental Resilience.

The Intern will be able to undertake research into one of these areas, organise one or more innovation events, conduct game testing evaluations, and play a significant role in knowledge exchange and public engagement activities.

We will also support the Intern both in skills development and in developing their own gaming research project

Outputs

We are flexible in determining the precise scope of outputs and tailoring these to successful candidate strengths.

Here is just one example of potential types of outputs (it could be a combination of some of these, depending on scope):

- Co-design or further development of a physical (board/card) prototype game.
- Running playtesting for 1 or more prototype game(s).
- Co-designing and running a gaming innovation event.
- Evaluation – writing 1 or more report(s) on the above work.
- Researcher personal project – conceptual work or prototype on the researcher’s own initiative, supported by the Gaming Lab.

• Co-designing one or more research-led prototype game(s) or contributing to further development of one or more existing games (whether physical or digital) – such as through development and testing of rulesets/game materials, theoretical and applied research (archival, online searches, and/or experiments into emerging technologies such as generative AI or Augmented Reality), engaging in brainstorming sessions with Lab Co-directors and team members.

• Running/supporting one or more prototype game(s) playtests (existing or newly created ones) – running playtests, responding to queries, checking technology is functioning, supervising players, setting up spaces, disseminating information.

• Co-designing and running/supporting a gaming innovation event/workshop – event design, hosting, and coordination, including internal and external liaison over such aspects as invitations, hosting, and publicity.

• Conducting evaluations – writing one or more reports, gathering data from playtesting/experiments, engaging in observations.

• Researcher personal project – the intern conducting work on their own personal gaming-related project, supported by the Lab, whether this would reach conceptual or prototyping stage.

Timescale

Application Deadline: 15th November 2024

Start date (or must start by): Flexible

End date (or must end by): Flexible

Project can be worked full time, part time or flexibly in blocks

Benefits to the Researcher

Alongside applied research and time management skills, this project will be beneficial to the intern in:

• increasing their knowledge base and practical experience of creating and adapting research-led games

• networking opportunities with a range of public, private and charitable organisations

• better understanding and applying Arts and Humanities research skills in knowledge exchange and public engagement

• learning about and contributing to the latest techniques in building games and simulations for innovative teaching, research and engagement

• developing cross-disciplinary skills and experience

• team-working, improving skills in collaboration and communication

Key Relationships

The researcher will have the potential to work with partners from public, private and not-for-profit organisations and groups in the UK and internationally, depending on the mutually agreed areas of work. For example, our existing collaborators range from St Giles’ Cathedral to Space Engineering companies).

Potential partners could also include HE Subject areas across Arts and Humanities, Social Sciences, Science and Engineering, and/or Medical, Veterinary and Life Sciences.

However, this is indicative of the potential range of opportunities – we are not expecting the intern to work across all of them and would tailor engagement to the project and to appropriate development opportunities.

 

Person Specification

A1 – Knowledge Base 

C1 – Professional Conduct 

 

 

Subject Knowledge 

 

 

 

Health and Safety 

 

 

Research methods – theoretical knowledge 

 

 

 

Ethics, principles and sustainability 

 

 

Research methods – Practical application 

 

 

Legal requirements 

 

 

Information Seeking 

 

 

 

IPR and copyright 

 

 

Information literacy and management 

 

 

 

Respect and confidentiality 

 

 

Languages  

 

 

 

Attribution and co-authorship 

 

 

Academic literacy and numeracy 

 

 

 

Appropriate practice 

A2 – Cognitive abilities 

C2 – Research management 

 

 

 

Analysing  

 

 

Research Strategy 

 

 

 

Synthesising  

 

 X

Project planning and delivery 

 

Critical thinking 

 

 

 

 

Risk management 

 

 

 

Evaluating 

 

 

 

 

 

 

Problem Solving 

 

 

 

 

A3 – Creativity 

C3 – Finance, funding & resources 

 

 

 

Inquiring minds 

 

 

 

Income and funding generation 

 

 

Intellectual insight 

 

 

 

Financial management 

 

Innovation 

 

 

Infrastructure and resources 

 

 

Argument construction 

 

 

 

 

 

Intellectual risk 

 

 

 

B1 – Personal qualities 

D1 – Working with others 

X 

 

Enthusiasm  

 

Collegiality 

 

 

Perseverance 

 

 

Team working 

 

 

Integrity 

 

 

 

People management 

 

 

Self-confidence 

 

 

Supervision 

 

 

Self-reflection 

 

 

 

Mentoring 

 

 

Responsibility 

 

 

Influence and leadership 

 

 

 

 

 

Collaboration 

 

 

 

 

 

Equality and diversity  

B2 – Self management 

D2 – Communication & dissemination 

 

 

 

Preparation and prioritisation 

 

 

 

X

Communication methods 

 

 

 

Commitment to research 

 

 

 

 

Communication media 

 

Time management 

 

 

 

 

Publication  

 

 

 

Responsiveness to change 

 

 

 

 

 

 

Work-life balance 

 

 

 

B3 – Professional & career development 

D3 – Engagement and impact 

 

 

 

Career management 

 

 

 

Teaching 

 

 

 

Continuing professional development 

 

 

 

Public Engagement 

 

 

 

X

Responsiveness to opportunities  

 

 

 

Enterprise 

 

 

 

Networking 

 

 

Policy 

 

 

 

Reputation and esteem 

 

 

 

Society and culture 

 

 

 

 

 

 

Global citizenship 

Apply here

Return to the Internships & Artists Residencies 2025 page to see other internship opportunities.


First published: 4 October 2024